Sony’s Project Leonardo is Now the Access Controller

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By Michael

Earlier this year, Sony revealed they had an accessibility controller for the PlayStation 5 in development, dubbed Project Leonardo. The all-new, highly-customizable accessibility controller kit designed to help many players with disabilities play games more easily, more comfortably, and for longer periods, now has an official name: Access Controller.

In a new post on Sony’s PlayStation Blog, more details have been shared about the Access controller, including the first look at the controller UI, and the aforementioned official name. While no official release date has been announced, Sony does have a web page where you can sign up for email updates and be notified when preorders launch.

One of the key highlights of the Access Controller is its modular design. Developed in collaboration with accessibility experts, the Access controller will include a core controller unit that serves as the foundation for customization. Users can then attach and arrange various modules based on their preferences and accessibility needs. These modules include:

  • Analog stick caps (standard, dome, and ball stick cap)
  • Button caps in different shapes and sizes, including:
    • Pillow button caps
    • Flat button caps
    • Wide flat button cap (which covers two button sockets)
    • Overhang button caps (which benefit players with smaller hands as they are positioned closer to the center)
    • Curve button caps (which can be pushed if placed along the top or pulled if placed along the bottom of the controller)
  • Swappable button cap tags for players to easily mark which inputs they map to each button

In addition, players can use the Access controller on flat surfaces, orient it 360 degrees, or easily secure the controller to an AMPS mount* or tripod. They can also adjust the distance of the analog stick from the controller.

The Access controller also has four 3.5mm AUX ports to connect any custom peripherals players may already have. This a setup many parents with children with disabilities will be familiar with, as it is the same concept as customized and adaptive toys.

In addition to its modular approach, the Access Controller also features extensive software customization options. Users can set the controller orientation, fine-tune button remapping, toggle buttons on or off, and other parameters to optimize gameplay according to their comfort and capabilities. This level of flexibility puts control back into the hands of gamers, allowing them to adapt the gaming experience to their unique needs. Users will also have control profiles, allowing players to create different layouts for different games. Up to two Access controllers and a standard DualSense can be used simultaneously as a single virtual controller.

Sony’s Access Controller kit is a game-changer, quite literally. By providing adaptive solutions and encouraging developers to embrace accessibility, Sony is empowering gamers with disabilities to fully engage in the gaming world. The Access Controller represents a significant leap forward, and its upcoming release marks an important milestone in the ongoing journey toward greater inclusivity in gaming.

As we eagerly anticipate the launch of the Access Controller, let us celebrate the progress made in the realm of accessibility. Together, let’s continue to advocate for inclusive design and ensure that every gamer, regardless of ability, can enjoy the wonders of gaming to the fullest extent possible.

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